rprShapeSetLayerMask
Sets object rendering layer mask.
Then, use rprContextSetParameterByKey1u (context, renderLayerMask, mask) in order to render only a group of shapes with that mask enabled.
Warning
This function is deprecated and will be removed in the future. Use rprShapeAttachRenderLayer, rprShapeDetachRenderLayer, rprContextAttachRenderLayer and rprContextDetachRenderLayer instead.
| rpr_status rprShapeSetLayerMask( | rpr_shape shape, | 
| rpr_uint layerMask); | 
Parameters
| Parameter | Description | 
|---|---|
| shape | The shape to set rendering layer mask for. | 
| layerMask | The render mask to set. | 
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.