rprShapeSetLayerMask
Sets object rendering layer mask.
Then, use rprContextSetParameterByKey1u (context, renderLayerMask
, mask) in order to render only a group of shapes with that mask enabled.
Warning
This function is deprecated and will be removed in the future. Use rprShapeAttachRenderLayer, rprShapeDetachRenderLayer, rprContextAttachRenderLayer and rprContextDetachRenderLayer instead.
rpr_status rprShapeSetLayerMask( |
rpr_shape shape, |
rpr_uint layerMask); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to set rendering layer mask for. |
layerMask |
The render mask to set. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.