rprContextDetachRenderLayer
Detaches a render layer from context.
Render Layers allow using one Radeon ProRender scene and context to render multiple ‘layers’ of a scene, in which each layer has a different subset of visible objects. Attaching and detaching a Render Layer to the context enables the render layer by name.
Shapes should be removed from a certain layer by name with rprShapeDetachRenderLayer.
| rpr_status rprContextDetachRenderLayer( | rpr_context context, | 
| rpr_char const * renderLayerString); | 
Parameters
| Parameter | Description | 
|---|---|
| context | The context to detach a render layer from. | 
| renderLayerString | Name of a render layer to detach. | 
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.