rprShapeSetMaterial
Sets shape material.
rpr_status rprShapeSetMaterial( |
rpr_shape shape, |
rpr_material_node node); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to which the material will be applied. |
shader |
The material node to be applied. |
Notes
Every polygon of a mesh will have the shader applied to it, a shape being a label applied to a mesh or an instance.
The possibility to assign shaders on a face-by-face basis is available with rprShapeSetMaterialFaces().
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.