rprMaterialNodeSetInputDataByKey
Sets generic data input value. Some complex materials inputs may need more than 4-floats or int.
This API entry can be used to set any generic input data. Use it only when documentation requests to do it for specific material inputs.
rpr_status rprMaterialNodeSetInputDataByKey( |
rpr_material_node in_node, |
rpr_material_node_input in_input, |
|
void const * data, size_t dataSizeByte); |
Parameters
Parameter |
Description |
---|---|
in_node |
The material node to set input value for. |
in_input |
The input parameter to set value for. |
dataSizeByte |
Data to set as the input. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.