rprMaterialNodeSetInputBufferDataByKey
Sets image input from the buffer data object.
rpr_status rprMaterialNodeSetInputBufferDataByKey( |
rpr_material_node in_node, |
rpr_material_node_input in_input, |
|
rpr_buffer buffer); |
Parameters
Parameter |
Description |
---|---|
in_node |
The material node to set input for. |
in_input |
The input to set image for. |
rpr_buffer |
The buffer data object to set as the input. |
Notes
rpr_buffers are lists of float or integer data that are used in RPR_MATERIAL_NODE_BUFFER_SAMPLER.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.
Errors
Possible error codes:
RPR_ERROR_OUT_OF_SYSTEM_MEMORY
RPR_ERROR_OUT_OF_VIDEO_MEMORY