rprShapeSetVisibilityInSpecular
Sets visibility flag for specular refleacted/refracted rays.
This function sets both RPR_SHAPE_VISIBILITY_REFLECTION
and RPR_SHAPE_VISIBILITY_REFRACTION
flags to the visible
argument value.
Calling rprShapeSetVisibilityFlag(xxx,visible); on those 2 flags would lead to the same result.
rpr_status rprShapeSetVisibilityInSpecular( |
rpr_shape shape, |
rpr_bool visible); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to set visibility for. |
visible |
Determines if the shape is visible or not. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.