rprImageSetUDIM
Sets a tile to an UDIM image.
UDIM tiled textures are created by creating a blank image for the Root (imageUdimRoot) and for each image tile, creating an rpr_image, and calling rprImageSetUDIM() to bind the tile to the root image.
| rpr_status rprImageSetUDIM( | rpr_image imageUdimRoot, | 
| rpr_uint tileIndex, | |
| rpr_image imageTile); | 
Parameters
| Parameter | Description | 
|---|---|
| imageUdimRoot | Must be an UDIM image created with no data:  | 
| tileIndex | A valid UDIM index: 1001 , 1002, 1003 … 1011, 1012, 1013 … etc. | 
| imageTile | A valid classic  | 
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.