rprImageSetUDIM
Sets a tile to an UDIM image.
UDIM tiled textures are created by creating a blank image for the Root (imageUdimRoot) and for each image tile, creating an rpr_image
, and calling rprImageSetUDIM()
to bind the tile to the root image.
rpr_status rprImageSetUDIM( |
rpr_image imageUdimRoot, |
rpr_uint tileIndex, |
|
rpr_image imageTile); |
Parameters
Parameter |
Description |
---|---|
imageUdimRoot |
Must be an UDIM image created with no data: |
tileIndex |
A valid UDIM index: 1001 , 1002, 1003 … 1011, 1012, 1013 … etc. |
imageTile |
A valid classic |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.