rprShapeSetDisplacementMaterial

Sets a displacement texture.

rpr_status rprShapeSetDisplacementMaterial(

rpr_shape shape,

rpr_material_node materialNode);

Parameters

Parameter

Description

shape

The shape to set a displacement texture for.

materialNode

Displacement texture as a material.

Notes

Subdivision must be enabled on the object for this to work.

Return

Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.