rprImageSetMipmapEnabled
Enabling mipmap makes lower resolution copies of the image which the renderer will use for textures in objects that are very small on screen.
| rpr_status rprImageSetMipmapEnabled( | rpr_image image, | 
| rpr_bool enabled); | 
Parameters
| Parameter | Description | 
|---|---|
| image | The image to set mipmap for. | 
| enabled | Enable (true) or disable (false) mipmap. | 
Notes
It can lead to performance gains but takes more memory and pre-processing time.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.