rprCompositeSetInputLUT
Sets a LUT file object input for a composite node.
rpr_status rprCompositeSetInputLUT( |
rpr_composite composite, |
const rpr_char * inputName, |
|
rpr_lut input); |
Parameters
Parameter |
Description |
---|---|
composite |
The composite node to set input for. |
inputName |
Input parameter to set value for. |
input |
LUT file object to set as the input. |
Notes
Only used on RPR_COMPOSITE_LUT composite operations.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.