rprCompositeSetInputLUT
Sets a LUT file object input for a composite node.
| rpr_status rprCompositeSetInputLUT( | rpr_composite composite, | 
| const rpr_char * inputName, | |
| rpr_lut input); | 
Parameters
| Parameter | Description | 
|---|---|
| composite | The composite node to set input for. | 
| inputName | Input parameter to set value for. | 
| input | LUT file object to set as the input. | 
Notes
Only used on RPR_COMPOSITE_LUT composite operations.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.