Radeon ProRender


Sets wrap type for an image. This defines the behavior for a texture if the UV is outside the range of [0;1].


This is DEPRECATED in the Northstar plugin. In this plug-in, the wrapping is done inside the RPR_MATERIAL_NODE_IMAGE_TEXTURE owning the image. Example: rprMaterialNodeSetInputUByKey(materialNodeTexture, RPR_MATERIAL_INPUT_WRAP_U, RPR_IMAGE_WRAP_TYPE_REPEAT);

rpr_status rprImageSetWrap( rpr_image image,
  rpr_image_wrap_type type);


Parameter Description
image The image to set wrap for.
type The type of wrap to set.


See rpr_image_wrap_type for options. The default is textures repeat, but other behavior can be specified here.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.