Radeon ProRender


Fills contents of a framebuffer with a single color.

The call is blocking and the image is ready when returned. If you want to fill with zeros, it’s advised to use rprFrameBufferClear.

rpr_status rprFrameBufferFillWithColor( rpr_framebuffer frame_buffer,
  rpr_float r,
  rpr_float g,
  rpr_float b,
  rpr_float a);


Parameter Description
frame_buffer Framebuffer to fill.
r The Red component of a color value.
g The Green component of a color value.
b The Blue component of a color value.
a The Alpha component of a color value.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.


Possible error codes: