rprFrameBufferFillWithColor
Fills contents of a framebuffer with a single color.
The call is blocking and the image is ready when returned. If you want to fill with zeros, it’s advised to use rprFrameBufferClear.
rpr_status rprFrameBufferFillWithColor( |
rpr_framebuffer frame_buffer, |
rpr_float r, |
|
rpr_float g, |
|
rpr_float b, |
|
rpr_float a); |
Parameters
Parameter |
Description |
---|---|
frame_buffer |
Framebuffer to fill. |
r |
The Red component of a color value. |
g |
The Green component of a color value. |
b |
The Blue component of a color value. |
a |
The Alpha component of a color value. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.
Errors
Possible error codes:
RPR_ERROR_OUT_OF_SYSTEM_MEMORY
RPR_ERROR_OUT_OF_VIDEO_MEMORY