rprMaterialNodeSetInputNByKey
Connects nodes.
rpr_status rprMaterialNodeSetInputNByKey( |
rpr_material_node in_node, |
rpr_material_node_input in_input, |
|
rpr_material_node in_input_node); |
Parameters
Parameter |
Description |
---|---|
in_node |
The material node to connect a code to. |
in_input |
The input parameter to connect a node to. |
in_input_node |
The node to connect as the input. |
Notes
Any normal inputs default to use the geometry normal.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.
Errors
Possible error codes:
RPR_ERROR_OUT_OF_SYSTEM_MEMORY
RPR_ERROR_OUT_OF_VIDEO_MEMORY