rprMaterialNodeSetID
Sets the RPR_MATERIAL_NODE_ID
of a material.
This ID doesn’t need to be unique. This ID can be rendered with the RPR_AOV_MATERIAL_ID
AOV - color of this AOV can be customized with rprContextSetAOVindexLookup.
rpr_int rprMaterialNodeSetID( |
rpr_material_node in_node, |
rpr_uint id); |
Parameters
Parameter |
Description |
---|---|
in_node |
The material node to set ID for. |
id |
The ID to set. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.