Radeon ProRender


Sets the RPR_MATERIAL_NODE_ID of a material.

This ID doesn’t need to be unique. This ID can be rendered with the RPR_AOV_MATERIAL_ID AOV - color of this AOV can be customized with rprContextSetAOVindexLookup.

rpr_int rprMaterialNodeSetID( rpr_material_node in_node,
  rpr_uint id);


Parameter Description
in_node The material node to set ID for.
id The ID to set.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.