rprLightDetachRenderLayer
Removes a light from a render layer. Also see rprContextDetachRenderLayer().
rpr_status rprLightDetachRenderLayer( |
rpr_light light, |
rpr_char const * renderLayerString); |
Parameters
Parameter |
Description |
---|---|
light |
The light to detach the render layer from. |
renderLayerString |
Render layer name to detach. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.