rprContextSetAOVindexLookup
Sets an objectID or MaterialID value (key) to a certain RGBA value in the AOV.
rpr_status rprContextSetAOVindexLookup( |
rpr_context context, |
rpr_int key, |
|
rpr_float colorR, |
|
rpr_float colorG, |
|
rpr_float colorB, |
|
rpr_float colorA); |
Parameters
Parameter |
Description |
---|---|
context |
The context to set AOV index lookup for. |
key |
ID. |
colorR |
Red channel. |
colorG |
Green channel. |
colorB |
Blue channel. |
colorA |
Alpha channel. |
Notes
Change the color of AOV rendering IDs, like : RPR_AOV_MATERIAL_ID
, RPR_AOV_OBJECT_ID
, RPR_AOV_OBJECT_GROUP_ID
.
For example, you can render all the shapes with ObjectGroupID
= 4 in the Red color inside the RPR_AOV_OBJECT_GROUP_ID
AOV.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.